# House Rules ## The Snarl The snarl is the rhizome of the indigenous culture of Malk and it appears throughout Malk. though it is especially rich in the Slop. Players and NPCs may try to use the snarl for various purposes, and likelihood of their success depends on an insight roll with bonus for familiarity. Dryfolk get a -2 penalty (even if they've been carefully instructed on how to use the ropes). ### Snarl Difficulty Checks | **Difficulty** | **DC** | **Task Description** | | -------------- | ------ | -------------------------------------------------------------------------------------------------------- | | **Easy** | **10** | A simple, labeled function (e.g., the main hoist bucket). | | **Medium** | **13** | A common but unlabeled function (e.g., ringing a warning bell). | | **Hard** | **17** | A complex or obscure function (e.g., operating a hidden shortcut, or using it in a new, unintended way). | --- ### Snarl Fumbles (d6) | **d6** | **Result** | **Effect** | | ------ | ------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **1** | **Oh no!** | You've released the tension on a load-bearing rope. Something _very, very_ bad is happening. | | **2** | **Loud and Wrong!** | You've triggered some kind of clanging bell, a clattering chain, or a squeaky pulley. | | **3** | **Splash!** | You've just dumped something of medium value into the water: a crate of produce, a laundry basket, or a drying rack. | | **4** | **Tangled!** | You've failed **AND** gordian-ized the rope. It's tangled and will need to be repaired. | | **5** | **Yanked!** | You have been jerked by the rope. Make a **DEX save** to avoid being dumped into the water or taking **1d4** damage. | | **6** | **Slop Luck!** | It actually works, but it is success with a cost. You _do_ achieve your goal! But the line was old, and it snaps. Something not good (but not devastating) happens. |