## 000 - Sessions | Name | Description | | --------------------- | ---------------------------------------------------------------------------------- | | [[00 - Session Zero]] | pre-play discussions and preparations | | [[01 - The Setup]] | The players are attending a party in the Buoy-Yard, a floating tavern on the slop. | ## 010 - Characters ### 100 - PCs | Name | Description | Player | Class (level) | Species | | ------------- | ----------- | ------ | --------------------- | ------- | | **[[Grope]]** | | James | Druid (4), Cleric (3) | Goblin | ### 200 - NPCs #### Residents of The Slop | Name | Description | | ------------- | --------------------------------- | | **[[Hitch]]** | The purveyor of [[The Buoy-Yard]] | ## 020 - Locations ### 100 - Regional (The Village Malk) | Location | Description | | ------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **[[The Village Malk]]** | The village sits on a small peninsula that locals call the claw. the claw was historically a fishing and water-margin subsistence community, but a few generations ago, due to its unique geology and favorable microclimate, Malk became a site of "investment opportunity" to service the empires need for a port in the region. A larger road was built to connect to The Claw, and the port was built. | ### 200 - Little Nipper (Westclaw) Little nipper is a massive rock slab. Shallow topsoil, a lack of trees meant most of the villagers lived on Big Claw which had better agricultural affordances. | Location | Description | | ----------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **[[The Quay]]** | An unusual a port. a wide shallows but a sharp cliff drops off into deep waters has necessitated that the piers are built out almost a kilometer from the shore. | | **[[The Beckon]]** | A kind of church/prison/lighthouse/panopticon port authority that was built to protect The Quay. This is also the garrison for troops. | | **[[Sinners Row]]** | A perimeter of tenement houses, brothels, and service industry for dockworkers, sailors on shore, and soldiers. Needless to say it get's rowdy. Sinners row is built over three gates that the Beckon uses to control (and tax) the flow of goods | | **[[The Beds]]** | The still functioning remains of the traditional mollusc farms, built in the shallows around the quay. | | **[[The Kelp-Fields]]** | The Kelp fields which grow off the westmost shore of the Little Nipper | ### 300 - Big Nipper (Eastclaw) Formerly the main village center, the elevation and eastern cliffs gave good visibility and defensive options. Being leeward of the eastern wind maintained fecund soil. But, after a series of questionably legal and definitely opportunistic land deals most of the Big Nipper is now a burgeoning semi-industrial processing block owned by the Crenta family dynasty. There are still some holdout landowners, but the toxicity of living in proximity to the manufacturing plants has pushed many out. | Location | Description | | ----------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **[[The Mixer]]** | A large walled labyrinthine bazaar of import, export, expediting, warehouses, and light manufacturing concerns. this is at the center of the Big Nipper. Around it are a mixed bailey of local residents and temporary workers. | | **[[The Swag]]** | The wealthiest residents of Malk, a hndful of wealthy families and their servants and estates. | | **[[The Shag]]** | The few "finer" establishments, mercantiles, and entertainments are located along the main road between the two pincers. | | **[[The Snag]]** | A dense, forboding forest that serves as an important windbreak for the roads leading into and out of Malk, and a home for a number of strange creatures and people. | ### 400 - The Slop As the local residents were pushed out of Eastclaw, they began building a rhizome of residences and businesses out into the shallow waters of the Slop. These are semi-permanent structures, and often sites of complex social conflicts over territories and historical grudges. It is also the center of youth culture and the home of what small amount of "resistance" is given against the empire from the region. | Location | Description | | ----------------------- | ----------- | | [[410 - The Buoy-Yard]] | |